The Ape Society Digest
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            • Original Proposal
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                • The Butcher of Canmard City
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                • Amphitheatre Gets a Rich Boost
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                • If You Have a Dream, Build It!
                • Courtland Blades Taylor-Journey of a master Bladesmith
                • King Francisque Wright
                • A Tour Through The Amphitheatre With Domingo Evans And King Desir`s Entourage
                • The Unveiling Of Biambuono De`Medici?: A revolutionary Peice Of Contemporary Art
                • Passage to the De Balboa legacy
                • Mesmin Ventucci Sponsorship by conviction
                • Skull Piercing Silent Killer: Ventucci Superior Bolts
                • Two Ventuccis and a golden crossbow
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                • Of Apes and Ambition: The Chiesa Family`s Reign
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                • Prickly Death of Congo Avenue (Mace)
                • Reaver of Souls (2 handed spear)
                • Swift Penetration of Flesh (1 handed spear)
                • Snake Pike of Scholnag deep (Pike)
                • Lance of Higher Truth (javelin)
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                  • Carlos King Backstory
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On this page
  • Phase 1 - Basic Loadout
  • Phase 2 - In-Game Proof of Concept
  • Phase 3 - Arena Polishing
  • Phase 4 - Community Scaling
  • Phase 5 - Collaborations and Beyond
  1. The Ape Society Digest
  2. TAS Community
  3. Community Initiatives
  4. Landmarks
  5. Amphitheatre

Construction Plan

Content in this Amphitheatre Roadmap is subject to change as the project progresses.

PreviousOriginal ProposalNextGear, Blueprints & Sponsorship Structure

Last updated 1 year ago

Phase 1 - Basic Loadout

Webpage querying a Cardano API or db sync node for an ape’s loadout data and displaying it to the user. We can use existing fungible tokens to serve as placeholders for weapons/armor as a proof of concept.

to access and try out the Amphitheatre Armoury dApp

Phase 2 - In-Game Proof of Concept

This is where we will integrate the blockchain query to feed data to a moddable game (this is where we’ll need c#) so we can use the “loadout” in-game. The game in the proposal is “Mount & Blade, Bannerlord”. In this phase we will also test user authentication to dedicated servers where they can only use apes & equipment they own in their wallets. Similar to how wallets link to discord profiles, how to link our Steam accounts to our wallets. These dedicated servers will serve as the arena.

Implement for Certificate Holders (Decisions on how the Amphitheatre will progress)

Phase 3 - Arena Polishing

With the proof of concepts behind us, we can now commence in heavy modding, custom artwork, & ape 3d modeling/skins phase. Minting actual Amphitheatre native tokens that represent armor and weapons in-game etc. visuals, loading screens with lore, artwork, level design, etc. Basically immersing the participants in a world of “The Ape Society”. Amphitheatre should be ready to use and show off to the public after this phase. Access the to see how you can jump in and help push the project along.

Phase 4 - Community Scaling

Start tying Class utility (as per proposal) to the game. Craftsmen can craft (probably with $SOCIETY at this point), Explorers can breed horses, Artists Can mint Sigils, etc. This is where we might need to start pulling in smart contract utility for automated match payouts, etc. Also tie in the other roles into the Amphitheature such as announcers, administrators, arbiters, staking managers etc as per proposal. This is where community participation starts to scale. Integrate streaming/chatrooms, etc. More plutus contracts to facilitate staking, tournament distributions, collecting admissions, etc. Will explore the feasibility of integrating with oracles such as Charli3 and Chainlink to automate some of the tournament payouts and feed outcomes to class utilities. Will also explore the current Cardano ecosystem to see if there are any avaiable metaverses to build an Amphitheatre plot on.

Phase 2 Update: This is where we will implement the

Phase 5 - Collaborations and Beyond

Implement Smelting for Craftsman ???? (Ideation Phase not Set)

Implement Ape Trait Skill bonuses ???? (Ideation Phase not Set)

Implement Raw Material for Non Landmark Cabins ???? (Ideation Phase not Set)

Implement Custom Skill lines and Craftable Consumables ???? (Ideation Phase not Set)

Implement for Project Collaborations

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